
High Winds is a fantasy RPG set in a world above the clouds, in an age of rampant sky piracy you and your crew decide how you will affect this world as you build your story together. Build your crew, hide out, earn reputation (or infamy) and see what your crew has in store for the world of Astra.
Back on KickstarterWho can you be?
High Winds lets you help out your crew in a number of ways, getting right into the action with a cutlass, blunderbuss, or maybe you want to sit back providing support and aiding to those who bit off more than they could chew. No one job locks you into a certain style of play and acts more of a guide to help you start. Take our Job Quiz to see what job you are now!

Engineer
Master of clockwork, steam, and moon crystals, the Engineer turns copper scrap and broken gears into ungodly firepower. Whether it’s coaxing a jammed flintlock back to life after a windy voyage or rigging a pile of rusty junk into a makeshift cannon, they live to discover what makes the world tick.

Moon Mage
Devoted to one of the three moons orbiting Astra, Moon Mages draw unique arcane powers from the celestial bodies above. Having spent their youth cloistered in temples, it’s unusual for them to possess the airship skills of seasoned sailor, preferring to attend to more academic tasks and hunt for the moon crystals that fuel their power.

Smuggler
Wherever there is trouble, there is usually a smuggler somewhere nearby. Whether it is hijacking shipping lanes or transporting stolen engine parts, the smuggler will keep you out of the eyes of the Armada, so long as you’re paying. Do you need underground connections? The smuggler probably has some!

Soldier
Bound by honor, duty and iron discipline, the Soldier thrives where order reigns. They will usually be found in a big navy, until more tempting prospects arise. No two soldiers are the same though, some might have never earned a title and others are the captain of a fleet. In the skies of Astra, the only way to go is up!

Swashbuckler
Dashing through the rigging and swinging between sky-rigged sails, the Swashbuckler feels more at home in the open sky than anchored to the soil below. Usually wielding a cutlass and a reckless attitude, they’ll share tales of daring escapades with anyone who will listen. I wonder how many are true?

Trader
Whether bartering for trinkets in a crowded bazaar or negotiating bulk discounts on mysterious crates, a Trader lives for the thrill of squeezing every last gold piece out of a bargain. Silver-tongued and shrewder than a navy auditor, they make friends and enemies in equal measure everywhere they go.
See how it's played
Follow the crew as they escape The Armada and get caught up in smuggling operation.
Conventions
Come test out High Winds at a convention, learn to play with one of our awesome GM and check it out in person.
Upcoming events.
Go Play Brisbane
State Library of Queensland - October 31st - November 1st

F.A.Q.
When will High Winds release?
We do not have a solid release date, but the crowd funding campaign will come out early 2026. The time it takes to finish the book depends on how succesful the crowdfunding campaign is, how many stretch goals we hit, better results means more art to get made for a beautiful book for all to play.
Is High Winds beginner friendly?
High Winds aims to be rules light, meaning we want people to be able to focus less on the nitty gritty and more on playing, a lot of the math and working out happens before playing and lets you just read the stats off your sheet during play.
What dice system does High Winds use?
High winds uses d6's for all rolls, and instead of bonuses to those rolls, higher adventurer stats means more dice to roll.
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