High Winds

A sky pirate themed rules light RPG

See how it's played

Follow the crew as they escape The Armada and get caught up in smuggling operation.

Conventions

Come test out High Winds at a convention, learn to play with one of our awesome GM and check it out in person.

Upcoming events.

Pax West - Unpub Area

Pike Street, Seattle, WA 98101 - August 29th

Capricon

Rockhampton, Australia - August 30th

Pax Aus

Melbourne Convention Center, Victoria, Australia - October 10th - 12th
Play High Winds at conventions

What is High Winds?

High Winds is a fantasy RPG set in a world above the clouds, in an age of rampant sky piracy you and your crew decide how you will affect this world as you build your story together. Build your crew, hide out, earn reputation (or infamy) and see what your crew has in store for the world of Astra.

Sky ship

F.A.Q.

When will High Winds release?

We do not have a solid release date, but the crowd funding campaign will come out later this year. The time it takes to finish the book depends on how succesful the crowdfunding campaign is, how many stretch goals we hit, better results means more art to get made for a beautiful book for all to play.

Is High Winds beginner friendly?

High Winds aims to be rules light, meaning we want people to be able to focus less on the nitty gritty and more on playing, a lot of the math and working out happens before playing and lets you just read the stats off your sheet during play.

What dice system does High Winds use?

High winds uses d6's for all rolls, and instead of bonuses to those rolls, higher adventurer stats means more dice to roll.

Subscribe to get updates

Subscribe below to receive updates from Scale Bound Games about High Winds!